tf2 afterburn damage. A D. tf2 afterburn damage

 
 A Dtf2 afterburn damage

It should only deal 2 damage per tick. Strange Part: Damage Dealt. The 25% reduction of healing and resistance on direct damage was removed. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. 25x) Both: took 2 damage (resisted twice, [0. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". A D. Even with the nerf increased switch speed is still amazingly useful. Level 8 Vaccinator. But due to the . Business, Economics, and Finance. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The Pyro is a class whose combat strategies revolve around close-range combat. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The damage is the same, but it's pathetic afterburn means if you set someone on fire, they don't even need to worry about it more then half the time, as it's damage is barely impactful. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. 5 seconds, just barely enough to combo on those two with. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Aim near their. tf has unique grade weapons for $0. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Also, some weapons have damage. You won't lose much by equipping it since afterburn isn't your main source of damage. So, I've been doing some thinking about the pyro lately. However, the mechanic itself is broken and makes. I think it deserves that respect. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. The penalty is also increased to 50%. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. "damage penalty" and 2. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. its only immune to afterburn. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. Going underwater. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. If you survive long enough and kill people, you'll eventually get there. Now the TF2 team made it hit slightly harder it becomes more of a threat. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. 75*0. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. His flames can cause panic and confusion if caught by surprise with it. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Kukri Level 1 Kukri. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Lets start with the most simple of its stats and the only direct downside, the damage penalty. . The only downsides to the degreaser are: less afterburn damage. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. It is a blast of cone-shaped gas emitting from the end of the weapon. Loadout Stats. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Now, it makes sense to have afterburn in the game. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. . List of item attributes. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. Discord: triple. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. Medic isn't a god. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. This page was last edited on 11 July 2021, at 19:34. Though the Engineer provides a Dispenser which heals and refills ammo, the Medic is the more reliable healing source. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. You can quite easily end up doing 30 less damage for every single encounter. With afterburn immunity and over 40% fire protection. Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. I personally think that the currently underwhelming afterburn deserves a well-needed buff. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. It makes dealing with pyros extremely annoying, especially as soldier or spy. Owner buys TF2 for Cash. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. 3. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. No other afterburn source (including Dragon's Fury) does it. Tell me which one you would prefer. 25x) 75% bullet resistance: took 7 damage (0. Flares fired from this gun bounce off enemies as well as allies before exploding. We'll just stick with. Only afterburn of flamethrower-based weapons applies the healing debuff. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. It does the same amount of damage as a normal melee weapon if you include the afterburn, but without the afterburn it actually does less damage if your opponent can extinguish himself. Feb 15, 2020 @ 2:58pm A maximum of 80 damage over the course of 10 seconds that needs to be built up to?. O. SelphyLove 14 years ago #4. In the context of a team game, the afterburn mechanic makes more sense. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. . Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Afterburn. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. at close/medium range let it deal the full 7 seconds. can cancel it out. Per-tick afterburn damage increased to 4, for a total of 8 damage per. Also reflecting flares will apply the afterburn damage penalty. The Pyro has two different primary weapon types: the conventional Flame Throwersand the Flame Launcher. Now, it makes sense to have afterburn in the game. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. use more gun. As to why, it wears a flame retardant suit. 25*0. (+) Take -67% damage from afterburn while holding. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Knife Level 1 Knife. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. . It's the worst with the scorch shot since it's the spam machine. 75 base damage, Medium range with damage far damage drop off, if hits at close range the chemicals splash back on the player an damage them a bit. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. . Backburner: +50 Max health removed, airblast cost increased to 150%. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. However, if a direct hit is scored, the pellet will hit the ground (usually. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. Sorted by: 10. Damage falloff given, damage reduced, burn duration shortened. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. and since it's super cheap, well they go for it easily. 16 seconds to empty the clip. Fire is useful for hit-and-run tactics and for weakening or finishing off an opponent if the damage from the weapon alone is not enough to kill them. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. And if that don't work. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Shotgun Level 1 Shotgun. After all, not every merc’s attire is lined with asbestos. 43 keys. The Pyro is deadly when flanking and ambushing. res. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. 1AsianPanda Medic / Engineer • 3 yr. TF2 Weapon Generator. Team Fortress 2. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. notnheavy_flamethrower_falloff (0. Heavy Mask Level 10 Hat. aiming no flinch. Added The Hot Hand. Business, Economics, and Finance. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. -66% Overheal build rate. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Huntsman arrow can be lit on fire by a friendly Pyro's Flame Thrower, certain map geometry like the torches on DeGroot Keep, or if it travels through the flames of either an allied or enemy Pyro. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 08 damage. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Incendiary Ammo: Upgrade for all Miniguns. Yes. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. CONS: Marked For Death when deployed. The scorch shot theoretically can deal over 100 damage in single flare. The magnitude of the damage increase depends on the afterburn's remaining duration. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. 5 seconds from 3 per tick for 10 seconds. Listed as "-20% damage penalty". The following table describes the possible attributes of weapons and items as contained in the items_game. txt file. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Primary Weapons. 75% fire resistance: took 7 damage (0. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. 0 preload content build of Team Fortress 2 is. But I have two horrible suggestions to "fix" it. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Only applies afterburn before particles are x amount of time old. Primary Weapons. . Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. #3. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. On Hit: damage dealt is returned as ammo. U. Added: This weapon holsters 25% faster. Immune to the effects of afterburn. 01, you could also just wait for it to drop again. So rather than a damage over time effect, its delivered as a chunk of burst damage. O. Bonk! Atomic Punch Level 5 Lunch Box. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A D. #34. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst. Flames lose 50% of their Damage, DF loses 25%. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Harvester promotional blurb. The weapon has a stun which is already a terrible mechanic. 5 seconds for a maximum of 10 seconds (depends on the weapon used). It's a shame this weapon has become a running gag in TF2 updates. Team Fortress 2 does not have any method of dealing damage in decimals. new players see burn damage as "flamethrower damage". The plugin/server mod was created by UltiMario and Mr. Fire damage dealt causes afterburn. Marketplace: mplc. Press your reload key to cycle through resist types. Another example is the Iron Bomber. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. All flare guns are overpowered. #3. However, the mechanic itself is broken and makes. People would write off afterburn like nothing. Medic isn't a god. A. Also the Degreaser is Pyro’s best flamethrower. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. No. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. 80-106 is only 1 flare at essentially any range, it can also effect multiple. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. This would make lighting people on fire worthwhile. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. (I am trying to sound smart, but I don't think I did my math right. It is best to use only 3 rockets in this instance if you desire to inflict afterburn damage. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Scorch Shot is a community-created secondary weapon for the Pyro. This also includes less damage against buildings. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Fixed an exploit related to the Heavy's health and the G. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Passive reload. 5 seconds for a total of 60 damage. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. The difference is there, but is is rarely ever noticeable. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Weapons. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Ih. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. This is a bug, not a new idea. All damage is rounded up to the nearest whole number. Alien Swarm Parasite Level 20 Mascot. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. There is NOTHING wrong with this. #9. Armor Piercing Rounds: Upgrade for all Miniguns. Because Pyro's long range capabilities are currently too strong. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). Reply More posts you may like. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. 283 becomes 5, and 5. Melee damage can destroy. When you open HudDamageAccount. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. Heangry. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. lst file in the PatchVersion 1. 5 seconds of afterburn damage. The Harvester is a melee weapon for the Pyro. They increased the damage of Afterburn to 4 every tick for 7. In fact, it's what makes Pyro special. An update to Team Fortress 2 has been released. This will also persist after the Pyro's death, unless they have the Harvester equipped. +%s1% cloak on kill. This combined with the fact each flare has an even more annoying side ability makes them worse. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn duration to a specified number of seconds. Sorted by: 6. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. 2 seconds Deals heavy damage with fire effect within 1. O. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. This can be used to chain multiple flamed enemies together in order to hit them. If you are desperate, marketplace. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Bleed damage is applied to players that are bleeding. The scorch shot theoretically can deal over 100 damage in single flare. Now, it makes sense to have afterburn in the game. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. It does NOT count reflects sadly. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. 11 votes, 30 comments. Team Fortress 2. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Anti-Pyro strategy. Also, some weapons have damage based on where. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Fine-tune the finer details of your flames with this. Team Fortress 2. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Detonator #20216 Level 10 Flare Gun +25% damage to self #Attrib_MakersMark. Increases damage dealt to Tanks. Get app Get the Reddit app Get the Reddit appAs the Sniper Rifle has no damage falloff, each uncharged shot he lands on you will now deal 68 damage. Team Fortress 2 runs on The Orange Box version of the Source Engine, designed to run on Microsoft Windows, Xbox 360,. A Spy disguised as a Pyro still receives afterburn. But lets look at the other component of flamethrower damage, afterburn. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. They could be way worse or way better. Can compensate for the -25% burn damage of degreaser. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. +200% afterburn damage bonusAny after damage effect should be hard to apply. I'm aware the damage it does is slightly lower than a melee hit. However, using the compression blast costs 25 ammo. direct flames do the normal amount if damage.